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Showing posts with label Minecraft News. Show all posts
Showing posts with label Minecraft News. Show all posts

Friday, October 28, 2011

A Halloween Fight


Today another proud Halloween event, was held today, there was a race, and Mortal Kombat. The races were two laps and it was close ending! Two people died during the race, but in the end victors were decided. The mortal kombat was interesting, people fought to the death to win prizes and they were entertaining to watch. In the end the victors whisked away the prizes on this nightly fright fight!

Wednesday, October 26, 2011

A New Day, A new Race.

The second race of the Halloween events kicked off to a bumpy ride, due to one player had to drop out because of hunger, But when the Second lap comes to they start to bump and shove! Come down to it we had one winner, but they all did a good job! Congratulations!

Sunday, October 9, 2011

1.9 PreRelease 3 potion tutorial.

I found this video explaining potions in the upcoming release of minecraft. It really adds a lot of depth to the game. Give it a watch.

Friday, October 7, 2011

1.9 Pre-Release 3...

Yes folks, there is yet another Pre-Release floating around, they are saying this is the "final" release. Before the final version of 1.9 goes live. So far potions have been confirmed though it looks like a lot of the features implemented here are still not done. Honestly I'm debating the point as to adding something to the game when it's not even done.

Regardless. Download it HERE.

Friday, September 30, 2011

Final 1.9 Pre-Release available.



Jeb has circulated what they are calling the "Final Pre-Release" of the upcoming 1.9 patch. You can download this patch HERE.

With the release of 1.9 coming soon, they are promising to do a "Code Freeze" on October the 11th. Which thankfully will give server providers like us a breath of air so we can catch up our plugins and finally get a set up we know will be sticking around for at least a month.

Are you going to play hardcore?

Tuesday, September 27, 2011

Minecraft 1.9 Pre-Release coming soon!


Notch has recently tweeted that he plans to release a pre-release of the 1.9 patch sometime in the week to ensure enough people can test it to catch as many remaining bugs as possible. There is no telling how long it's going to take server and mod communities to catch up to these changes. I can only speak for us here at Exiled, but we can't wait until all of these updates get done so we can get back to normal business.

Jeb has also tweeted a sneak peak of the new inventory system, you can see some bottles in the inventory hinting at some possible potions. He also hinted that none of these stats would be functional in the 1.9 release. With all the recent changes to game play many people are reporting it's like playing a completely different game. Let us know how you feel about this article on our forums HERE.

Saturday, September 24, 2011

We Are Now Updated to Minecraft 1.8

Yesterday at approximately 7:00 PM EST, I update the server to Minecraft 1.8 and CB1185. I'm sure you guys have all been just itching to play on the server with 1.8. I've been busy grabbing all of the updated plugins and testing some of the older ones for compatibility. Some plugins have been released for the latest version, some have not been updated but are still compatible, some are not compatible, and some plugins have been removed in favor of similar ones. Do not be alarmed if you find any bugs here and there, just calmy report them to me via PM with the date, time, what you were doing, etc.

Since 1.8 has drastically changed the game architecture, we will not be keeping our current map. We will move to a new map, and we will, upon request, copy some (but not all) of your buildings to the new map (read this post about copying).

While we are copying your stuff over, flushing out bugs, refining the gameplay, and preparing for the release of Minecraft 1.9, we will be on a TEMPORARY MAP. Anything you build on this TEMPORARY MAP will be lost once we go to our new permanent map, so don't get too carried away with your building. I expect us to be on the TEMPORARY MAP for up to two weeks. Happy Minecraft-ing.


Server Co-Owner
Michael_Lee

Sunday, September 18, 2011

Mod your minecraft game menu!



Found an interesting video on youtube that teaches you to customize your minecraft menu background on 1.8. For those of you looking to diverse your menu the instructions are fairly simple to follow.

Check it out.

Wednesday, September 14, 2011

1.8 released, do not update!

Folks, it looks like Notch decided to go ahead and release Minecraft 1.8.  While we know this is an exciting time as the game hasn't had this degree of an overhaul in a long time we must ask you not to upgrade to 1.8 if you intend to play on our server.

If you accidentally upgrade to 1.8 see Michael Lee's post HERE to roll yourself back to 1.7.3

The reason why we're not moving the server forward with 1.8 right away is because the creators of all of our vital plugins need time to update their software to match the 1.8 architecture. This takes a few days as they have to make the modifications, upload them, them we have to download and install them. This includes bukkit which also will have to update to support the new version of minecraft.

On top of that, Notch has a nasty habit of doing hotfixes one or two days after his release of an update. So we're expecting 1.8.1 in a time frame of a few hours to a few days. Each time he does this plugin developers have to update their software again. Which is why many of them simply wait for notch to get all of this done before they even begin updating their plugins.

In a worse case scenario we should be running on 1.8 here in a week tops. It's never taken longer then 5 or so days for us to have everything securely moved to the new version.

We will be generating a new map seed, and we will be copying/pasting over all the essential stuff to ensure that all the new goodies will generate with the map terrain. (mineshafts etc etc) While spawn and the spawn city will remain unchanged, you can expect the terrain of the map to be completely different once you leave the area.

Thanks for understanding,
MasterKnives

1.8 Pre-Release update available.

A new update to the 1.8 prerelease has been made public very recently, it's featuring some fixes and improvements as they make efforts to finalize the product.

Download it here!

Fixes featured in this version are.

Changes
Mineshaft generation halved
Three strongholds now spawn per map instead of one

Bugfixes: If they still occur, send a PM!
- No more lag when experience balls are dropped
- Furnace now smelting all items correctly
- No more client crashes when placing chests
- Can now break blocks in Nether
- Now able to go into position over broken Nether blocks in Creative mode
- Actual silverfish name displayed when they kill a user instead of base name
- No more items being wiped when accessing Creative mode
- No more randomly catching fire in Creative mode.
- Unlimited water is now available in Creative Mode
- Dyes are now in palette
- Endermen no longer hold grass with side texture visible on top
- Missing items from Creative Mode inventory have been added




Taken from Minecraftforum.net

Saturday, September 10, 2011

1.8 changes.

Here is a list of changes coming to 1.8. This list is compiled from a list made by people playing the leaked early copy of 1.8. Stay tuned for more updates on minecraft as we wait to see how catastrophic the release will be.

Taken from http://www.minecraftforum.net/topic/611563-18-updates-features-from-the-pre-release/

- Biomes are MUCH larger and uniform than before

-Swamp biome was added to the list of existing biomes - look for vines on trees!


- Vines
Can be collected with shears, in the manner of leaf blocks. Vines will grow on any surface they are placed on

- Beef and Chicken added

- Strongholds - spawn once per world

- Ruins (basically strongholds on the ground)

- Giant mushrooms (Do not generate yet)

- Silverfish

- Creative mode
Allows flying, insta-break, unlimited items from an item palette, no damage, and more

- Abandoned mine shafts

- Endermen
Normally passive, these night-spawning mobs will teleport to (and attack) you if you look directly at them. When defeated, they can drop Ender Pearls, which presently do nothing

- Bow charging
Variable damage with charge, can also land critical hits. Additionally, attacks can crit if you hit a player or mob when descending from a jump

- Sprinting
Run faster, knock mobs back that are hit during a sprint - appears to deplete the hunger bar faster

- New high-quality Main Menu

- Chest animation (lids open, close)

- Player list on SMP; Server listings

- Setting gamemode on SMP "/gamemode username 0/1", 1 being Creative and 0 being Survival


- Hunger
Depletes slowly over time, can be filled by eating food. At 9 more more bars, you will regenerate health slowly.

- Eating animation

- Arrows stick to mobs

- Xp bar (Gain xp from killing mobs and other players)

- New lighting engine (Colored lights, smoother lighting)

- Clouds are now at the ceiling of the world

- Cave spiders

- Zombies drop rotten flesh, which can be consumed

- Watermelons (as well as watermelon and pumpkin seeds)

- Glass panes

These can be crafted at a crafting table by making a 3x2 grid of Glass Blocks - makes 16 panes. These panes can be placed in lines, corners and crosses, and they will adjoin with the nearest adjacent block.

- Iron Bars
Created by making a 3x2 grid of iron ingots at a crafting table. Can be placed in the same manner as glass panes

- Brick, Stone Brick stairs

- Smooth stone brick
Can be crafted by placing Stone in a 2x2 grid, makes 4 Stone Bricks

- F6 & F7 Adjust the time of day when pressed/held

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